Program Cuti Sekolah 2017: Fun With Programming

PROGRAM CUTI SEKOLAH - FUN WITH PROGRAMMING
(Game Development untuk pelajar 13 - 17 tahun)
Tarikh: 27 - 28 November 2017 (Hari Isnin - Selasa), (9.00 am - 5.00 pm)
Tempat: Makmal Mutimedia Waiz (M) Sdn Bhd, 310A, Lrg Kedah, Melawati Square, Taman Melawati, 53100 KL
Yuran Kepandaian : RM 270 seorang (2 hari)
Teknologi Komputer telah memacu inovasi serta mencorak pembangunan kerjaya. Wujud kesedaran terkini bahawa kemahiran programming, akan menajamkan corak berfikir, aturan logik dan tersusun. Kemahiran yang akan diguna pakai sepanjang hayat.
OBJEKTIF PROGRAM
Tahu proses pembangunan game
Kenal perisian yang diguna bagi pembangunan game
Memasukkan karakter-karekter dan scene di dalam game
Memasukkan ciri-ciri kawalan karakter
Memaparkan markah game
Memasukkan kesan bunyi dan lagu
Mengeksport game ke pelbagai platfom
KUMPULAN SASAR
Pelajar sekolah rendah atau menengah
Pelajar kolej
Pelajar universiti
Individu yang berminat
PRA-SYARAT
Biasa dengan pengunaan asas sistem operasi window.
Pengetahuan bahasa programming tidak diperlukan.
SILIBUS
Chapter 1: Introduction
Installations
Testing the setup
Creating an account and signing in
Testing
Chapter 2: Let's Make a Game!
Creating a new game
Creating a blank scene
Downloading resources
Adding an actor
Testing the game
Adding tiles into the scene
Attaching a behavior to an actor
Configuring the behavior
Adding gravity to the scene
Increasing the width of the scene
Making the screen scroll
Attaching the Camera Follow behavior
Chapter 3: Detecting Collisions
Modifying an collision shapes
Configuring collision shapes for tiles
Working with collision groups
Using collision sensors
Chapter 4: Creating Behaviors
Creating custom behaviors
Adding an action and attaching to it an actor
Creating a timed event
Introducing randomness into game
Understanding active actors
Creating a countdown timer
Repositioning an actor during gameplay
Triggering custom events
Chapter 5: Animation
Understanding animation terminology
Importing a sprite sheet
Fine-tuning an animation's frame durations
Switching animations with instruction
Chapter 6: Managing and Displaying Information
Displaying a countdown timer on the screen
Configuring fonts
Creating a Lives game attribute
Detecting when Lives reaches zero
Using graphics to display information
Counting collected actors
Keeping track of the levels
Chapter 7: Polishing the Game
Adding a background and foreground
Creating a visual special effect
Renaming, duplicating, and modifying a level
Implementing level progression
Creating the pause framework
Displaying the message and buttons
Responding to the player's selection
Creating a Main Menu scene
Chapter 8: Implementing Sounds
Adding a jumping sound effect
Organizing sounds in the game
Adding a pickup sound effect
Adding a soundtrack
Chapter 9: Publishing
Publishing the game on the internet


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